Grazie a Alexander Betts e alla realizzazione della sua nuova libreria grafica chiamata RSX potremo creare bellissimi homebrew introducendo una nuova veste grafica grazie all’introduzione e al pieno supporto della libreria Open GL 3.1.
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RSXGL – The RSX Graphics Library
This library implements parts of the OpenGL 3.1 core profile specification for
the PlayStation 3's RSX GPU. It’s suitable for use in programs that
have exclusive access to the RSX, such as GameOS software (and is likely
unsuitable for implementing a multitasking desktop, as the library
doesn’t arbitrate access to the RSX).
Please see the STATUS file for up-to-date information about the
current capabilities of this library.
ACKNOWLEDGEMENTS
Many thanks to the developers of the PSL1GHT SDK and of the PS3
homebrew toolchains.
Props as well to the PS3 security researchers.
Thanks to the nouveau project for the diligent NVIDIA reversing.
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This library includes code from the PSL1GHT project.
This library includes code from the nouveau project.
This library uses the dlmalloc memory allocator by Doug Lea.
This library uses several libraries from the boost project.
RSXGL samples use the Eigen math library.
RSXGL is developed by:
Alexander Betts (alex.betts@gmail.com)